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- #Autodesk 3ds max 2010 plugins install#
- #Autodesk 3ds max 2010 plugins code#
- #Autodesk 3ds max 2010 plugins plus#
- #Autodesk 3ds max 2010 plugins free#
The problem I encounter is the following.
#Autodesk 3ds max 2010 plugins install#
Install the scripts (and also GTA_Material.ms and GTA_MultiMaterial.ms) as described in the original DffPluginReadmes.xps MAX_RELEASE represents the current version of your SDK #ifdef MAX_RECENT #define PLUGIN_VERSION VERSION_3DSMAX#else #define PLUGIN_VERSION ((MAX_RELEASE<<16)+(MAX_API_NUM<<8)+MAX_SDK_REV)// #define PLUGIN_VERSION ((MAX_RELEASE_R12<<16)+(MAX_API_NUM_R120<<8)+MAX_SDK_REV)#endif
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Set the Include and Library Directories where your 3ds Max SDK is installed.
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#Autodesk 3ds max 2010 plugins code#
#Autodesk 3ds max 2010 plugins free#
Old free versions of 3ds Max are not available anymore, therefore the DffImport and DffExport plugins must be updated for the available 3ds Max versions. Not a funny thing to see in your email haha. I've had it several times that I got spammed again because some guy bumped a post of a few years ago. I'm not really a fan of bumping, some forums don't allow it nor the authors of some threads are not interested in their threads anymore. So pal, keep your focus on the work and don't focus that much on the bumps. i would appreciate some help with the smoothing groups on my tool, the Kam's GTA Scripts is very nice, it is even the tool than i'm using right now to export, but for me that "Smoothing Groups Helper" is broken (i can't make it work). i understand that you use another tools but that's why those tools born, to be used. What's the pain with the bumps? i want to try a new tool, i found it and i ask if it could be recompiled. For the love of programmers, any chance you could also convert it to 3ds max 2016 too? I've made quite a lot of models and I really can't be arshed to port them all to 2014 nor to a lower version.
#Autodesk 3ds max 2010 plugins plus#
The major adavantage will be an increase in rendering speed (on average 35%) plus it will give you the flexibility you need for your material fine tuning. Conversion to Standard materials takes only two clicks With one click all Autodesk Material Library materials are converted into Arch & Design or V-Ray materials. The Autodesk Material Converter is a commercial script for all 3ds Max and 3ds Max Design users starting from release 2011 and up who need optimized materials for mental ray, V-Ray or VR applications.